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About HarvestRealm

Former Glory
Mysterious Turmoil
Lost Crystal
Decaying Civilization

Theme Gameplay

Building Synthesis

Building generation and synthesis, Upgrade your own city's characteristic buildings.

Character Development

Cultivate characters in various scenes, Upgrade and cultivate different types of characters.

Bond Collection

Collect character bonds from different systems and upgrade them, Get game privilege bonus ratios and rewards.

Entertainment and Challenge

Participate in many special gameplays and resource plunder, Challenge bounty missions and special invasion missions.

Building Synthesis

Each player will have a certain amount of initial gold coins. Players can use the initial gold coins to purchase a first-level building. They can also obtain a certain amount of gold coins and a synthetic building by purchasing the first-charge gift package.

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Buildings periodically generate gold coins: Buildings will periodically generate gold coins as in-game currency. The higher the building level, the more silver coins it produces.

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Building 2-in-1: Players can merge two identical buildings into a higher-level building.

Architectural Atlas

Buy buildings: When you only have buildings below level 7, the buildings you buy are level 1. When the highest building level is above level 7 and below level 18, you can buy buildings below the current highest building level - 7 levels. When the highest building level is above level 18 and below level 24, you can buy buildings below the current highest building level - 8 levels. When the highest building level is greater than level 24, you can buy buildings below the current maximum level - 9.

Character Quality Guide

Character qualities are divided into: N (normal), R (rare), SR (super rare), SSR (super super rare), UR (rare).

UR is limited edition. There is a 90% chance of producing N, R, SR characters through synthetic buildings; and a 10% chance of producing SSR characters.

Characters

BOB
Jessica
Dominic
Christine
Robert
Tina
John
Halen
Adam
Lisa
Eric

Character Bonds

SSR characters are divided into system attributes. The more SSR characters with the same attribute are unlocked, the more attribute bonuses will be unlocked. At the same time, the stronger the bond between the character's profession and characteristics, the corresponding bond illustration will have a special bonus.

City
Star
Culture
Star
Guardian
Star
Hardwork
Star

Core Concept

Synthesis upgrade + cultivation

Based on the synthesis and cultivation game model, the multi-dimensional cultivation method is used to stimulate the interactive attributes of players through entertainment experience

Player User + Economic Model

A reasonable economic model is the key to its success, which can ensure the sustainability of the game and the revenue and growth of players.

Token Technology + Assets

The core concept is "earn while playing". Players can sell tokens, skins, props and other assets (non-homogeneous tokens) obtained in the game in the trading market to obtain actual benefits.

Community + Value Rate

In the form of game community, we will focus on user mutual awareness and finally realize the currency issuance and sustainable development of the project.